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V 1.0.8 Update

This update fixes the following bugs :

  • Export - Snapshot with alpha was not returning completely translucent color as background. Fixed
  • Export - Decimated planets had hard edges on the UV seam. Fixed
  • Rendering - Clouds shadows are now casted on cities.
  • Interface - The random range of the Weather/Global/Random scale has been increased to 50 and the slider is now a logarithmic one.
  • Interface - Integer slider is now editable like all other ones (Craters count)
  • Interface - The min/max range for the cities altitude has been improved.
  • Interface - Relief base input textures are now working properly, even if the textures are not in the media directory.

And adds the following features:

  • Interface - There is now a cloud offset allowing you to place the cloud layer where you want for snapshots.
  • Interface - There is now a gimbal lock which will force rotations of the planet and the background to occur only around the planet axis. It’s the new icon above the terrain preview window on the bottom of the screen.
  • Interface - The special effects presets/values are now kept between sessions.
  • Interface - Two new sliders allow the tuning of the smoothness of the min and max altitude for cities.

Thank you to all the people who had reported a problem or proposed an improvement.

I'd like also to announce that Grand Designer has been nominated for the UnityAwards 2016 in the Non-Game category and in the global category. I'd be glad if you could vote for it over here : https://unity3d.com/awards/2016

Thanks again for your support!