This update fixes the following bug:
- VRAM usage computation was wrong in 16K/high precision
And add the following features:
- Interface - Goldlilock changed to CHZ (Circumstellar habitable zone)
- Interface - The heat map is now displayed with slices, which is more readable.
- Interface - The planet size and max altitude are now displayed as references. The planet radius is defined in the shaders parameters, like the displacement.
- Interface - Dropdowns are now scrollable, allowing more presets available per file.
- Interface - Some sliders have now a logarithmic scale to allow a finer tuning of the values (noise scale for instance).
- Interface - The topology map (2D and 3D) on the bottom of the screen is now draggable (left-right and up-down) and the right mouse buttons allows the control of the zoom.
- Interface - You can now do snapshots with alpha, but this is limited to viewport size. Go to Edit>Snapshot with alpha. You can also assign that role to the camera icon (Edit>Options>Output>Snapshot icon)
- Export/Import - 8bits and 16bits greyscale export is now supported. Just change your preset in Edit>Options>Channels>Check the ‘grey’ checkboxes you want.
- Export/Import - 16bits greyscale and 48 bits RGB can be imported as heightmaps in Relief>Relief base. This removes the slices/layers you have with 8bits greyscale/24bits RGB.
- Planet generator - Internal accuracy of 32bits is available to everyone now, not only the Pro users as before. This will also help to get rid of slices/layers you can have even with 16bits greyscale heightmaps.
- Planet generator - A moisture influence slider has been added to the desert to avoid having the desertic zones going too close to the coastlines.