Weekly Changelog: v0.108
In addition to all the work that has been done on the upcoming Early Access content, here are this week's improvements and fixes to the demo.
Demo Changelog:
-Added underwater sounds when the player starts moving underwater. It really improves the underwater feeling
-Added a floating island in the sky, as a preview of the upcoming out of water vertical exploration
-Made the tutorial easier to follow
-Improved the tutorial UI visuals and font size
-Updated the first quest to have a single objective (to reach the nearby larger island) to prevent having its objectives overlap with the first shelter upgrade quests
-Added visual effects to certain tutorial objectives to make them easier to spot from a distance
-Removed the "rest bonus" tutorial section. We will explain it later in-game, as it was too much information in the beginning of the game
-Improved the quest log visuals and font size
-Added an animation to the campfire emission light
-Increased the size of the starting cryopod (again) as it still felt too small versus the player size
-Added a minimum bloom level, as the previous 0% bloom option was removing all visible glowing materials from the game
-Increased the density of distant underwater air bubbles to make the environment more immersive
-Removed blightpods from the shallow waters area as the model doesn't fit well with this biome
-Added more blue air-emitting corals in the starter area to make the first dives easier
-Updated the game start screen logo (again) as it didn't feel quite right
-Improved the in-game FPS again this week
-Bug fix: Pressing ESC while in the save window now correctly brings the player back to the pause menu instead of directly in game
-Bug fix: Limited the maximum auto-scaling font size in the quest window to make it more consistent across different resolutions
Shelter Upgrades:
I am also currently working on updating how the shelter is built in game, with the goal of letting you choose where to place upgrades and to make things a lot more dynamic.
It's a lot of work, but I am about halfway done, hopefully I'll be able to add the new system to the demo in a week or two! :)
Thanks so much again for your interest in Sinking Eternity!
