Main Additions
Added controller support. Give it a try and let us know what you think!
Added side art for Voyager.
Refined side art for Forest, Depths, Mirage, and Flock.
[New Memory] Photograph - ghost shots.
[New Memory] Kettle Bell - high-damage shots continue their trajectory after hitting enemies and obstacles with limited HP.
[New Memory] Jack Card - slightly increases player speed, fire rate, damage, shot speed, and shot size.
[New Memory] Red Plushie - gain an occasional burst of speed.
[New Memory] Oil Can - drop oil puddles that slow down enemies.
[New Memory] Blunderbuss - greatly increases damage and shot speed, but greatly reduces shot fire rate.
Rebalanced all memories.
Memories now fly to the box on the UI when selected.
Other Changes
Added new Sandman tips to each level’s instructions screen (as well as a pool of general tips).
Added origin info for a few more Memories.
In Flock, instead of shooting pushboxes to reset them, you now see an input prompt.
Changed all spikes in Flock to pressure sensor spikes.
Adjusted and balanced all Flock swarm monster types.
Hot Sauce memory now only shoots fire when holding the shoot button (or, a quick burst in certain Omens).
Bug Fixes
“Fastest Win” stats fixed.
Fixed outlines on Memory UI box.
Fixed Flock issue where player could get stuck within on/off switch blocks.
Fixed Flock issue where small enemies got stuck in unreachable places.
Fixed Flock archer enemy’s reluctance to go over pits.
Flock swarm monster that follows player movement no longer pops in.
Fixed issue that caused Cow’s Heart memory to show health on Forest and Depths.
Fixed enemy pathfinding issues in Mirage.
Fixed issue that caused buttons to become unclickable if a Depths level was won while growing a new bubble.
