Main Additions
Updates to Mirage:
Mirage enemies now spawn in waves instead of one at a time.
Mirage enemies now spawn closer to player position.
Mirage enemies are now faster, but have less health.
Added new side art for Mirage and Flock.
Updated pause menu for UI consistency.
Updated playfield frame and gave it smoother borders.
Added outlines to UI elements.
Improved outlines for buttons, checkboxes, and sliders.
Other Changes
Most recently acquired memories now appear at the top of the memory box.
Improved visuals surrounding Omen portrait selection and destruction.
Hourglass now automatically loses sand after levels.
Improved smoothness on all outlines.
Updated position, visuals, and behavior for skip button.
Bug Fixes
Fixed wonky outlines on Voyager targets.
Alternate-language text passages now shrink to fit within their containers.
Improved performance of Depths levels with high numbers of enemies.
Fixed issue that caused Depths enemies to continue movement when paused.
Fixed bug causing unlocks to be inaccessible after resetting a save file without closing the game first.
Fixed issue where entities would continue to move/damage player after winning or losing a level.
Color-corrected playfield’s frame elements and adjusted positioning/dissolve effect to better align with playfield.
