Main Additions
Added new sprites to Voyager targets for readability.
Reworked backend of Voyager to make all movement and collisions feel smoother.
Added slow movement penalty to shot meter depletion in Mirage.
Moved shot meter to HUD in Mirage.
You can now fire shots in Mirage by holding the shoot button, to align with Flock.
Flock enemies no longer drop Aura by default.
Aura lamps are now more common in the Flock.
HUD elements now increase in transparency when important objects (player, shots, etc.) move behind them.
Other Changes
Omen slot nodes now show levels completed instead of levels remaining.
Adjusted weight on new vs. slotted Omen spawning on level select.
Adjusted probabilities of sand refilled through reward event.
Updated frame color for Hourglass when refilling sand.
Reworded “reward” to “offering” since it makes less sense to get a “reward” after losing a level.
Increased Aura dropped by Mimic target in Voyager.
Shot firerate slightly increased in Flock and Mirage.
Added invincibility frames to Flock when transitioning rooms.
Any remaining Aura is now automatically collected when enemies have been cleared from a room in Flock.
Bug Fixes
Fixed issue that crashed game on level select when exactly 4 Omen Slots were filled and defeated.
Fixed soft-lock issue that prevented certain Flock rooms from registering defeated enemies.
Fixed issue that caused lag on higher difficulties of the Flock.
Fixed issue that occasionally prevented objects from appearing when returning to a level from the settings menu.
Fixed issue that crashed game when clicking “Face Omen” button very quickly after selecting an Omen.
Fixed issue that kept tutorial buttons on screen if clicked through too quickly.
Fixed issue preventing Space Rock memories’ effects.
