This minor update fixes the following issues:
- When fighting the Stage 1 Jet boss, if the player takes too long and does not defeat the jet, an animation is played, this animation was stalling and preventing the "Mission Failed" screen from showing.
- A correction to Bloom intensity has been made, colors were appearing "washed out" and this was not the intended visual effect.
Progress Update
This week has been a bit slower to progress on new features as a result of a back injury which is slowly getting better. What I have been working on will bring some exciting new developments, improving physics further, as well as more dynamic behaviors when objects and enemies are held vs thrown. This also includes some new enemies that I am very excited to introduce. Stay tuned, there will be more information on the 12/23 Holiday Update!
