Balance Patch
Vampire Sword: Changed so that spin damage is increased by +45,000%p instead of basic attack damage.
Snow Saw: Removed critical cooldown reduction and damage increase. Changed so that blocking fills Heavy Strike cartridges.
Taser Gun: Basic attack hit count reduced from 6 → 4. Added an effect that increases basic attack damage by +21,000%p.
Burning Sword: ATK reduced from 268 → 241.
Guardian Armor: Changed so that using One Slash also restores 25 mana.
Walkie-Talkie: Changed so that it only restores 50% mana.
Will-o’-the-Wisp: Max HP increase reduced from +200% → +100%.
Liquid Nitrogen: Removed damage. Critical chance increase duration increased from 4s → 6s.
Toothbrush: Cooldown reduced to 12s.
Portable Ventilator: Cooldown increased to 120s. (Buff)
New System: Weather System
Cloudy: Same as the current system.
Sunny: Temperature increases by 3°C, and sunlight brightness increases.
Rain: Temperature decreases by 3°C, hydration continuously increases, rain effects appear, and sunlight brightness decreases.
Snow: Temperature decreases by 3°C, snow effects appear, sunlight brightness decreases, and body temperature continuously decreases.
Wind: Applied separately from weather, and affects the angle of rain and snow.
Temperature decreases in proportion to wind speed, up to a maximum decrease of 20°C.
Precipitation: Changes when it is cloudy, raining, or snowing. Fixed at 0 when sunny.
When it rains or snows, precipitation is randomly adjusted for a certain duration.
In the Dimension Realm, downward pressure increases by +1000%.
In Terra Village, downward pressure increases by +200%.
In Pi Village, downward pressure increases by +100%.
In Neon Village, downward pressure increases by +70%.
In Buyeo Village, downward pressure increases by +30%.
In Okjeo Village, downward pressure decreases by -30%.
In Circle Village, Square Village, and Triangle City, downward pressure decreases by -10%.
The extended version of this system will be added in Version 3.0.
