*sound of a mechanical throat being cleared*
A misfortuneless day to all of you who've come to see the festival in all of its splendour! We've got quite a list of rides and riddles for you today:
- Additional single-player challenges! Now with a practice game to get you started, and a criminally mischievous one for those who "have seen it all".
- A new set of achievements! To test the limits of your skills with a secret behind the curtains!
- More ways to communicate! Three new in-game reactions are open to everyone, and a few more are hidden – you have to earn the right to use those by doing something special!
- Our trustworthy automatons upgraded for your further amusement! Now they imitate a living, breathing and stealing gremlin as if they were designed to truly replace them...
- Finally, no more guessing in the lobby! Let other players in your session's lobby know that you are ready to start the game now – or that you're Okay with waiting a bit for more players to join, by using new handy status icons.
Hurry up and see everything that Scrap Festival has to offer!
Patch Notes
A. NEW FEATURES / NEW CONTENT
- AI bots are significantly improved and almost ready to graduate from the "idiot" level to "normal".
- New content: 2 single-player challenges, "A Training Session" and "Respecting Unexpected Inspections*" (descriptions available only in EN/RU for now, ES/FR/DE descriptions expected in a hotfix next week).
- New content: 6 new achievements, including 1 secret.
- New content: more options for in-game communication with 6 new reactions, out of them 3 secret (unlockable via achievements).
- New UI feature: each active permanent card is now indicated on the playing field with an icon next to the location where it works (some shown just to owners, some shown to everyone, depending on whom these permanent cards affect).
- New UI feature: players are now able to set their status to "ready to play" or "ready to wait for more players" in the lobby, while waiting for session to begin.
- New UI feature: when more than one player enters location, player badges are now shown next to each other without overlapping.
- New UI feature: a warning is now shown when players create sessions with parameters that may lead to a very long game.
B. CHANGES
No changes made in card values/card rules in the current update.
C. SFX / Music
- Bugfix: ambient track for the Bank contained extra sounds from another mix, these are now removed.
D. FIXES
- Fixed: previously, when playing "Fast & Fair", you could have been charged $20 twice. This issue is now fixed.
- Fixed: previously, when playing "Fast & Fair", you could not cancel the choice of this card once it was clicked on. This issue is now fixed.
- Fixed: previously, when "Second-hand" was used to move, special move rules of the card received in this way did not apply to the person playing. This issue is now fixed.
- Fixed: previously, when "Second-hand" was used to move but when player did not make the choice of the target spot/location on the playing field within the allotted time and time-out activated AI bot for this action, the bot used one of the other 5 cards to move. This issue is now fixed.
- Fixed: previously, when "Impeachment" was played in the Court by the Governor, snap elections did not happen. This issue is now fixed.
- Fixed: previously, when "The Poseur" was played on the Gamble spot while having an active permanent card "Accelerator" and followed by "Prank", all sort of wrong things may have happened 😄. This issue is now fixed.
