Hello, Captains! Come take a look at what’s new in the latest Crystal Calamity Demo update!
The stars of this update are Relics! We’ve added 22 brand-new Relics all at once, more than doubling the previous total of 18!
We’ve also reworked the Relic acquisition system. You will no longer encounter the same Relic more than once in a single run!
Every Relic comes with a powerful effect, and some of them can even become the core of your build!
Jump into the new version and give them a try!
Now for some other changes. Let’s take a look~
Monster Changes
The Undead Giant Boss’s card-scattering behavior has been changed to: Draw cards at the start of the turn → Scatter all cards from the Draw Pile and Discard Pile
Removed the additional minions from the Tier 1 Elite Undead Captain
Reduced the HP of Tier 1 Elites
System Changes
Removed the Unity Logo from the startup screen (intentionally)
Improved the transition animations for the tutorial’s black overlay and highlights
Fixed an issue where the map would disappear on the startup screen at certain resolutions
When your hand already contains 10 cards, attempting to Absorb another card will no longer consume the card being absorbed. Instead, it will trigger an Absorb failure, following the same logic as a failed draw
Card Changes
Pride: Cost 1 → 2. Effect changed to: When you Absorb a card, gain 1 Power. If the card has Inner Injury, gain 3 Power instead.
That’s everything in this Demo update~ Welcome back, Captains! It’s time to set out on another adventure! Challenge Ascension 5 and join the Playtest version~
