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Performance bug - patched!

Hey guys!

Happy to report that there's a permanent (fingers crossed!) performance bug fix in place now.

First let me apologize again for the bug - please accept my sincerest apologies.

To sum up -

This bug was due to the procedurally generated skyboxes (the portion I've addressed is actually 3 layers blended together) taking a big chunk of graphics card's processing power. Players running higher resolutions were more affected and reported the bug to me. I ran around like a crazy person for 2 and a half days fixing it with various results - until victory!

To all my friends - old and new - We did it! Thank you for your patience and support!

To all my enemies - Better luck next time suckers!

But wait you say - "You have no enemies..."

Well I'm sad to report that I do... SPACE ALIENS - wishing to invade our Earth and find us unprepared for space combat. Why do you think I made Void Destroyer 2 for fun? For profit? No! So if you haven't bought the game and wish to stave off alien invasions... I really don't see you have much choice.

Thank you guys for a great launch weekend!

Paul
PS: Now that this bug has been solved I'll be able to focus better on the other reported bugs.

PPS: Special thanks to the testers and helpers who posted info and guides to help.

PPPS: Special place to my local Chinese food place and pizza place. You guys are always there for me.