v137.0.9.8 Changelog
Happy October, Azurnians!
CONCEPTS
-All-Seeing Eye: Number of displayed threats no longer is reset between rounds (hopefully this results in more accurate readings)
-Angel Operation Systems: Can now prevent death from more causes, including CSF buildup
THREATS
-Finished adjusting threat placement so everyone should hopefully be visible and noticable now!
-Endo Leech: Hitbox size has been increased, and builds Familiarity slightly slower
-Eyegrowth: Hitbox size has been increased, iframes have been decreased, builds Familiarity much faster
-Firebubbler: Builds Familiarity slower
-Glass-Eater: Builds Familiarity much slower
-Gorger: Hitbox shape has been adjusted to fit to sprite better
-Statisoul: No longer appears in Graphics Simulation
REGIONS & ROOMS
-Flow Control Module's systems have been fully implemented, punishing players who fail to keep the module balanced with slightly reduced Serum Efficiency and greatly increased heat generation
-The Backroom no longer softlocks unfortunate players that stumble into it
MECHANICS
-Most if not all rooms should be able to be entered into the equivalent cam command
OBJECTIVES & MINIGAMES
-Bioprocessor task count has been greatly reduced (though it is still increased by the number of threat eliminations across the run)
-Survival Time objective has been reworked so it can no longer exceed maximum nutrient supply, but is lengthened based on maximum nutrient supply (this change is very slight on lower difficulties)
-Memory minigame has been reworked, both to slightly increase difficulty and hopefully fix numbers incorrectly generating
EXPERIMENTAL VARIABLES
-Abyss Herald starts player at 2000 blood rather than 1000
ACHIEVEMENTS
-Profile images on main menu are now based on highest difficulty completed rather than highest difficulty unlocked
BUGFIXES
-Fixed a bug causing some threats to turn their hitboxes on prior to spawning, blocking some other clickable elements
-Adjusted amount of connections each room in the Digital World has to prevent the region failing to generate all rooms
-Fixed a separate bug causing bug-type threats to turn invisible if they felt like it
-Angel Operation Systems properly prevents death
-The Usurper achievement should no longer randomly unlock
-Bioprocessor's Cremation minigame no longer raises facility heat
-Eyegrowths should probably despawn between rounds, and will see you if they spawn in the same room as the player
-Servers should no longer be able to be reset when not errored
