v137.0.9.7 Changelog
Eep!
CONCEPTS
-Aerial Spirit has been slightly reworked, and has been given a new sprite
-Refabrication Module is no longer a scam (it properly decreases Concept cost now)
THREATS
-136: Can now move between Inner Blast Doors and Outer Blast Doors
-Abayent: HP is determined by difficulty setting, and now detects player movement through special connections
-Amalgamation: Eliminations now count as 1-4 kills
-Endo Leech: Size has been significantly increased, and hitbox has been adjusted
-Failed Vessels: Now have HP so they are easier to handle en mass
-Lesser Shade: Can no longer be damaged with the 'shock' command, and passively decreases Sanity
-The Masquerade: Deals less damage and has less HP
-Statisoul: Movement has been nerfed on Collapsing difficulty; also can now move between Inner Blast Doors and Outer Blast Doors
REGIONS & ROOMS
-Added cross-run Concept storage functionality to Cold Storage room (costs 50 ExP per usage)
-Moved around threats/objectives in many rooms for clarity
-More of the facility is dark and brooding
MECHANICS
-Adjusted Input Latency calculation slightly (starts at 0.8, diminishing returns breakpoints are at 0.6 and 0.4 for speed, and 1.0/1.5/2.0 for slowdowns)
-Adjusted how run difficulty affects minigames, to make some easier and some harder
ACHIEVEMENTS
-Achievements should now sync with Steam more frequently
-Difficulty-based achievements are finally properly achievable
-Initialization Packages are properly unlocked by their corresponding achievements (don't worry, achievements work properly so you don't need to re-complete any)
-Buried Sector achievement is now unlocked at 40% achievement completion
-1 ending-related achievement has been removed temporarily
BUGFIXES
-Resolved a major crash involving the Buried Sector achievement
-Fixed more misaligned text in Facility Expansion menu
