Someone left Fire Mage alone with the V1.0 and it went out with a few problems.
Patch Notes
- The big one: Fixed a soft lock when completing a Hard mode
- Now committing level progress immediately after the final wave is complete, making it way more robust against progress loss
- No longer counting enemy friendly fire in the level end summary. Consume and Tether effects were showing up, in some cases dwarfing tower damage output
- Severely toned down the frequency that Lightning Mage SFX can be played.
- Slight update to the Level 10 map, it was possible to block the bottom lane entirely with two towers
