Reverted some code regarding garbage collection when playing online
This may help prevent the occasional desync
Added a function to ensure joining or creating a room works properly
Added another instance of saving data specifically after clearing arcade mode
Added another instance of resetting wall bounce times
Dimitri
5BB now counts as a separate hit as 5B and also have lower damage scaling values
5C has lower damage scaling
j.B damage increase 175 -> 200
2B damage increase 150 -> 160
Rudolph
Bugfix: when attempting to buffer 2C, 5C no longer comes out instead.
