
Note: The following is a translated version, not the original letter. Thank you for your understanding.
Hi, everyone, dear friends,
My name is Han Chao. I’m the head of this project company and also one of the producers of this game. My partner and fellow producer, Ziyang, has been busy running tests lately, so I’ll take this opportunity to represent the two of us and all our teammates in quietly sharing some heartfelt words with you, the supporters of this project.
Back in 2021, I stumbled into the game industry by chance. When I was preparing to start the company’s first interactive FMV project, I was fortunate enough to discover Ziyang’s script studio, Just Right Studio. At that time, I was “the client” and he was “the contractor.” Fast forward to 2025: the project we worked on launched successfully, receiving good reviews from players and making waves in the market. Ironically, for us, things weren’t so bright. Ziyang’s team disbanded soon after, and as for me, I was asked to leave my company by the investors six months before launch, with the reason being “the product wasn’t good enough, it was bound to fail.” Our entrepreneurial journey ended there. Those were gloomy, heavy times for both of us.
Now, as I write this letter, our new project hasn’t launched yet. But this time, Ziyang and I are no longer “client” and “contractor.” We stand shoulder-to-shoulder as co-creators, producers, and publishers. Together with our brothers-in-arms, we’ve built this project from the ground up. I can feel the solidity, the determination, and the weight of anticipation. Of course, there have been moments of helplessness, confusion, self-doubt, and pressure. It’s messy, but it’s real.
Looking back, Such a Guy has taken 17 months to create. Along the way, the team had disputes over content, clashes over gameplay implementation, anxieties about funding, and struggles with management. Every judgment, every insistence, every person who stayed, every regret we carried—some things left, others remain forever. There’s no “right or wrong,” no “should or shouldn’t,” only the past and the present. And we’ve accepted it all, carrying forward with our painstaking creativity, joyful living, and determined progress. I think all of this comes from our deep love for creating fun, lively content and from our loyalty to the players who support us. We don’t want to let ourselves down, and we certainly don’t want to disappoint you.
I’ve seen comments saying the name Such a Guy sounds odd. But we like it, precisely because it’s odd. To us, it feels “edgy and distinctive,” almost like a codename any player could wear, and also like the beginning of a story—something that makes you pause and follow along. Our theme song even has these lyrics:
There is such a guy, Kind, honest, with a touch of humor. There is such a guy, Brave, bright, chasing happiness. There is such a guy, Loving mountains, waters, and every corner. There is such a guy, Enchanted by life’s everyday warmth. There is such a guy, He is you, and he is me.
Maybe after reading these lyrics, you’ll better understand why our project is called Such a Guy, and why this letter is titled A Letter to All of You. You’ll also forgive me for calling you “guys” at the start—it really is a game we’re making for you, and we hope each of you finds your own joy and memories in it.
Interestingly, that song was actually created by a fan from my previous project. By chance I learned he was a musician, and we decided to collaborate. Through this song, our bond was preserved, and I thought that was beautiful. His name is Ma Rui, and I’d like to thank him here too. I hope, just like our protagonist, he continues to live bravely, brightly, and joyfully.
As for this new project, the theme remains realistic, urban life, but it brought many challenges. We had to avoid reusing characters and scenes from our previous work, and aimed to keep emotions closer to real life rather than “sci-fi.” Our creative philosophy has been “seeking change within reality,” and our internal measure has been “delicate yet joyful.” Family and brotherhood are treated with more depth, no longer just “plot tools.” The emotional arcs are richer, and we’ve made real progress. In gameplay, we also added and refined a lot: more complex choices, mini-games, special endings, hidden endings, achievements, and collectibles.
As for evaluation, I’ll happily leave that to you, our players. I trust your taste and your kindness. We’ve put in the effort, and we ask for your support. The game is full of Easter eggs and hidden touches we left for you to discover. This time, we really pushed ourselves hard, hoping to bring you surprises—and fewer regrets for ourselves.
We’ve been gradually releasing materials recently, and I’ve read every single comment. Thank you sincerely for your support and recognition—it means the world to us. Although our numbers look modest, we’re not strong at marketing, so we humbly ask for your continued help. This is our first entrepreneurial project. If we manage to survive this year, we’ll reinvest all returns into making more warm and fun games for you, carrying forward this joy and this bond, never to part ways.
Once again, truly, truly, thank you to everyone who has supported and helped us. Without you, there would be no us. We look forward to meeting you soon with the official release of Such a Guy. Love you all!
Sincerely,
Han Chao & All Members of SUCH ONE STUDIO





