Things seem to be going pretty well thus far.
Some bugs but smoothed them out. And here's what's been addressed:
- Quick play sends the server and the client the same map now
- Fixed strange GUI issues with 3 non local players
- Turrets no longer rotate lazily
- Name entry defaults to steamID on first start entry
- Fixed error in text key not matching up and making some symbols not the right ones
- Added cursor to chat window for clarity
- Launching now seats non sitting players.
- Extra emphasis added to timer during final 5 seconds
- Losing potential points now has a visual indication
- Sudden death now eliminates all non qualifying players
- Fixed a few odd cases where the lobby would not properly assign team colors
Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm.
Thanks guys!