Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit.
An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend.
Mage Changes:
- Can now change directions while charging shot
- Charging longer than 0.43 seconds will increase damage by 1
- Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
- Reduced freeze time after Mages teleport by 0.166 seconds
- Added extra detection to stop the mages shot from missing collisions at top speed
- Beam collisions now actually cause damage in the arena
- Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
- Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
Other Changes:
- Lowered bomb radius from 0.32 to 0.3
- Mirror Random was the same as random. Now properly mirror random
- Reworked Sudden death graphic to look MORE INTENSE
- Also added 1 more sudden death creeper per sudden death round
- Creepers actually cause a death animation now
- Spikes are no longer hidden in Horlk (red and orange cave level)
- Able to lock in a class selection at class select screen
- Bridge time extended from 2 seconds to 5 seconds
- Bridges can now be rebuilt without having to first disappear.
- Shot re-directors now spin the same way they rotate shots
- Characters no longer freak out and teleport randomly when scoring paradox points
- Turrets now show a little disc while being built.
- Changed ghost panels graphics. Now blooping blocks.
- Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
As for upcoming content it has become incredibly clear to me I was being pig headed not implementing online multiplayer.
So I'm going to be rolling that into the level editor update. It will wind up being a lot more like Warcraft III. Where the maps that are made can be played online with other players downloading a copy. As well as being added to the workshop.
The level editor is nearing completion and I will be starting on the online stuff right soon.
Thanks for being great players!
-Shane