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Post Anime North Patch

Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit.

An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend.

Mage Changes:

  • Can now change directions while charging shot
  • Charging longer than 0.43 seconds will increase damage by 1
  • Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
  • Reduced freeze time after Mages teleport by 0.166 seconds
  • Added extra detection to stop the mages shot from missing collisions at top speed
  • Beam collisions now actually cause damage in the arena
  • Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
  • Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.

Other Changes:

  • Lowered bomb radius from 0.32 to 0.3
  • Mirror Random was the same as random. Now properly mirror random
  • Reworked Sudden death graphic to look MORE INTENSE
  • Also added 1 more sudden death creeper per sudden death round
  • Creepers actually cause a death animation now
  • Spikes are no longer hidden in Horlk (red and orange cave level)
  • Able to lock in a class selection at class select screen
  • Bridge time extended from 2 seconds to 5 seconds
  • Bridges can now be rebuilt without having to first disappear.
  • Shot re-directors now spin the same way they rotate shots
  • Characters no longer freak out and teleport randomly when scoring paradox points
  • Turrets now show a little disc while being built.
  • Changed ghost panels graphics. Now blooping blocks.
  • Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.

As for upcoming content it has become incredibly clear to me I was being pig headed not implementing online multiplayer.

So I'm going to be rolling that into the level editor update. It will wind up being a lot more like Warcraft III. Where the maps that are made can be played online with other players downloading a copy. As well as being added to the workshop.

The level editor is nearing completion and I will be starting on the online stuff right soon.

Thanks for being great players!
-Shane