This build is a big step closer to the version we’re aiming to launch with. It brings together the core loop, progression, onboarding, and a lot of the polish we’ve been working on. And we’d love to hear how it feels!
What’s new in this build
Offline Earnings
Drop Button Combos
Bucket Eruption
Interstage Ball Spending
A new Moss Stage
Reworked tutorials and clearer hints
Full Prestige implementation
Improved gamepad support
The playtest is live now.
If you’ve played PlinkIdle before, we’d love for you to jump back in and see how far it has come. If you’re new: welcome in! This is the last chance to help shape the game before launch.
You can request access directly from the PlinkIdle Steam page.
For this final round, we’re especially interested in feedback on the tutorials and early-game clarity, progression and Prestige, overall balance, and gamepad controls. If something feels confusing, unbalanced, or simply not fun, please let us know. It genuinely helps.
Thanks for being part of the final stretch. <3
