Lot's of little fixes in this patch - we've addressed all of the bug reports you guys have submitted as well as a few other bits of polish.
Full patch notes:
- Score leaderboards are back! You need to at least make bronze time for your score to count
- Cleared score leaderboards
- Updated Unity to fix Linux build fullscreen bug
- Removed DX9 support, if for some reason this breaks your game please contact us
- Fixed some inaccuracies in medal calculations
- Removed requirement of beating the last level in a sector to unlock the next one - as long as you have enough medals the next sector will unlock
- Added line to first-time popup and help page saying you don’t need to collect all the shards per level
- Added line to first-time popup and help page saying you need at least a bronze medal time to qualify for the additional score medal
- Solidified first-time popup so you can’t navigate around without closing it
- Changed default selected hub to be Forest
- Fixed ghost toggle not working
- Fixed default UI mode setting not working
- Shard count in level data is now updating correctly
- Fixed Next Level/Main Menu buttons disabling when you get the error message about not having enough medals to go to the next level
- Dialog boxes now support controller
- Fixed missing translation on in-game leaderboards