New Features
✦ Added the Rusty Helm unique relic, obtained when using up the Cursed Helm. Previous functionality was to delete the relic rather than replace.
✦ Added current stack information to most stackable traits/items.
✦ Most relics now "bump" when their effects are activated. Known Sorta-bug: Some relics bump when moving units around.
Balance Changes
✦ Runebearer Peasants Believer Upgrade dmg per stack 10 -> 6.
✦ Muckling Looter Trait chance to earn 1 coin 25% -> 15%.
✦ Grob Dust 10% -> 5% critical chance, Heal Upgrade Crit Chance 25% -> 10%, Heal Upgrade Crit Dmg 65% -> 60%, Area Upgrade Crit Chance 20% -> 10%, Area Upgrade Crit DMG 45% -> 40%
✦ Hidden Dagger Dodge Chance 15% -> 10%, Damage -10% -> -15%, Crit Upgrade 125% -> 75%
✦ Crystal Shield Dodge Chance 15% -> 10%, Attack Speed -15% -> -20%, Purge and Refraction Upgrade Dodge Chance 25% -> 15%
✦ Fleet Footsies Movement Speed 0.25 -> 0.35, Movement speed upgrade 0.5 -> 0.75, Cost 8 -> 5
✦ Rusty Ring Crit DMG 225% -> 200%, Double Down 500% -> 450%, Purge Upgrade 300% -> 250%
✦ Dwarven Ale Cost 10 -> 12
✦ Bonetooth Necklace Savage Duration 10 -> 6
✦ Fate's Cut Discount 50% -> 30%
✦ Blood Bark Spell Power Gain per stack 2% -> 4%
✦ Bloody Coin Chance to Earn 15% -> 10%
✦ Witch Doctor Mask Chance to Earn 20% -> 15%
✦ Fortress Ramparts Attack Speed 10% -> 15%
✦ Tall Grass Cost 6 -> 7 (funny numbers spotted), Crit Chance 25% -> 10%
✦ Gobbash Soup Heal per Units 3 -> 4, added a -35% damage debuff to it.
✦ Muck Asssassin Base Dodge Chance 10% -> 5%
✦ Slum Tavern CDR 3% -> 5%
✦ Stinky Mucklings Overwhelm Upgrade 35% -> 15%
Bug Fixes
✦ Fixed a soft lock when "dying" to an encounter.
✦ Fixed a soft lock when pausing during game transitions.
✦ Fixed a placement error with reserve tiles.
✦ Fixed multiple enemy tooltips.
Other Changes
✦ Stats in tooltips should now always have their icon next to them. Let me know if any dont!
✦ Added the unique and stackable tags.
