1.0.1 Hotfix: Bug Fixes and a Mod Manager
Hello everyone,
Thank you for playing the full release and sending us your feedback and bug reports. Most bugs had already been found and fixed during Early Access, but players have since helped us uncover a few more. This 1.0.1 hotfix addresses those issues.
Added a Mod Manager
In response to player requests, we've added a Mod Manager to the settings menu. You can view the mods detected by the game and enable or disable them individually. Your choices are saved locally and take effect after restarting the game.
Fixes and Improvements
- Fixed an issue where using teaching aids or teaching items that raise grades could leave the post-class results screen black and prevent further progress.
- Fixed inconsistent completion and prerequisite checks when a mod changed the time required for an Enhancement Project. Completed projects now remain completed when mods are enabled, disabled, or unsubscribed from.
- Fixed an issue where cached mod files could remain active after unsubscribing from a mod.
- Fixed an issue where the title of one of Reimu's later tasks appeared as an internal code on the report screen.
- Fixed volume settings not being saved and restored correctly, causing previous settings to return after restarting the game.
- Clarified Miko's task objectives: both types of job placement must be completed, and any regular recruitment brochure can be used to arrange employment in the Human Village for students from the Divine Spirit Mausoleum.
Thank you especially to everyone who included screenshots and steps to reproduce the problems. Those details helped us track down the causes. We appreciate your patience and support, and hope you enjoy the game.
