New systems are in, bugs are out, and Eclipse is feeling more alive than ever!
A fresh patch just landed with tons of improvements, new map objects, smoother UI, and a whole lot of quality of life updates. Here’s everything packed into this build.
New Systems and Content
• Chest system is fully integrated and valuable chests now spawn across the map
• Luck, Tear, XP and Coin multipliers are live
• Map visuals refreshed and new chests added
• Book drops integrated into the game (21 brand new books!)
• The rarity roll system is complete, so Luck now affects what you pull from chests
• Difficulty stat and Elite spawn stat added
• Elite enemies and bosses now drop gold
• Stat limits increased for better late-game scaling
• Walking into an interactable auto-holds the interact key

New Map Objects
• Energy Spire → Lasts 20s. Increases attack speed by 20% inside the area, but also increases damage taken by 10%.
• Sanctuary Beacon → Lasts 15s. Reduces damage taken by 30%, but applies a 50% movement speed debuff.

New Breakables
Introducing breakable objects around the map!
• Scholar’s Cache gives XP
• Merchant’s Chest gives Gold
• Soulbound Crate gives Tear or SVP
• Barrel explodes after a delay and deals area damage
• Crystal Node drops a craft item you can use during the run
• Fragment can drop XP, Gold, Tear or SVP
• XP Jar scatters XP orbs
• Frozen Jar explodes and slows enemies
All breakables are now non-targetable by auto attacks for smoother combat flow.
Explore the map to reach your full potential!

UI and UX Improvements
• Buttons now scale properly when hovered
• Selecting items with mouse and navigating with keyboard no longer selects two at once
• SVP and kill count are now visible on the main screen
• Chest screen reorganized for better readability
• Identical stat text now stacks cleanly so you see +20 SVP instead of a long chain of +10s
• Luck multiplier UI added
• Zoomed camera view updated for clarity
• Chest items you picked now appear on the game screen
• Steam Deck UI issues on the skill selection screen have been fixed
Gameplay Fixes
• Immortality performance issue fixed
• Chain skill no longer pulls health when enemies die
• Enemy loot drops now work properly
• Necromancer’s Wings no longer summons unlimited skeletons
• Weapons no longer level up before unlocking
• Poison-throwing enemies are back to their intended speed
• Fear skill now scales correctly
• HP potion drops from enemies slightly reduced for balance
