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Beta goes Mainstream

Good news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features:

Patch Notes 1.1.3.73

Implemented:

  • All changes & fixes from the previous betas:
    • ADD: More particle effects
    • ADD: Full Game Soundtrack by Seph Carissa
    • CHANGE: Data structure management improvement of tile maps
    • CHANGE: Minor save-game storage improvements
    • CHANGE: Performance improvements on lower-end and integrated GPUs
    • CHANGE: Language decoding algorithm improvements
    • CHANGE: Tile drawing changes under the hood
    • CHANGE: Internal handling of the game quitting
    • FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session
    • FIX: Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score
    • FIX: When players had no hi-score, the game would display "-1" instead of 0.
    • FIX: Rare bug that would crash the game when triggering a bomb on a lower-end computer.
    • FIX: Crash on exit with Steam still considering the game to be running.
    • FIX: Instead of the "8" clue, the tile would display a bomb icon.
    • FIX: Exploit on reaching certain achievements via saved game
    • FIX: Saving a game would sometimes crash the game (save game still got created)
    • FIX: Crash on start due to possible type mismatch
    • FIX: Emerging sadistic AI in bomb-placement algorithm bent on world domination.


Returned with a vengeance:

  • Steam Stats are now being updated correctly again (this was disabled in the beta)