I’ve replayed CONTROL more times than I can count. Something about the Oldest House and Jesse’s journey through looking for her brother and battling the hiss really hits. It doesn’t hurt that the combat and traversal mechanics in it are awesome, not to mention the Ashtray Maze alone being this amazing standout moment where all the elements of the game come together in this amazing, musically charged set piece. So when CONTROL Resonant was set to come out, I was really excited to see how they would expand upon what I consider to be one of the best games of its generation, and what a supercharged X-Files game would be like.
The combat is the obvious place to start, because it’s the thing Remedy changed the most and the thing I have the most complicated feelings about. Jesse’s psychokinetic toolkit is gone, replaced with Dylan’s much more physical, much more aggressive melee-first approach. Rather than swapping between full weapon load-outs on the fly, Dylan works off a set of
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