Replenish is now applied over a short duration instead of instantly.
Sacrifice damage taken penalty reduced 40% -> 30%.
General:
Classic order mode is back, plays nicely with the role system.
Increased build and repair score.
Rupture has a new impact that is optimized.
Improved some weapon effects.
Morning: Added environment SFX. Decals won't render on top of trees anymore. Updated grass texture and materials, should render properly with ambient occlusion and generally look better.
Minor player AI improvements.
Dial up damage taken self sfx volume.
Standard Mode Commander:
Fixed sometimes not rebuilding workers.
Will now research tier 2 units/weapon before trying to replace a lost early expansion.
Now enabled on LostHills.
Fixes:
Handle spec condition at end match.
Hide prompt to play if waiting post match.
Fix "Minor UI/Hud bug: Spectator can click on "loadout"".
Fixed out of combat duration not working once server has been up for an hour.
Commander view preview only if commander is human (doesn't work otherwise).
Fixed gadget playerstate info, fixing some death event info bugs.
Prioritise role orders over spots.
Add missing commander ability 4 keybind.
Bots will now attack workers and npcs more effectively.