Hello.
This update focuses mainly on refining the descriptions of relics and cards, along with several UI improvements.
Bug Fixes
-Fixed an issue where allies remained on the field in the next battle after choosing to abandon them during an event.
-Replaced the background music in both combat and lobby scenes.
-Added a notification when attempting to target an invalid target.
-Fixed a bug where certain cards had names identical to their descriptions.
-Fixed an issue where, after escaping with mercenaries and re-entering the dungeon, empty mercenary slots appeared selected in the UI.
-Fixed an issue where the Lightning card "Clear Mirror, Still Water" incorrectly applied buffs to other pieces.
-Fixed a bug where the player's Taunt UI was displayed in the wrong position.
-Fixed an issue where a mark appeared when losing a relic, even if all equippable relics were already equipped.
-Corrected errors in the names and descriptions of some relics.
-Updated the effect of the relic "Essence of Blood".
New Feature: Stash Node
A new Stash Node has been added to the map. It appears starting from Unlock Level 2.
Stash Node: Upon arrival, you can select your current relics, cards, and mercenaries to send out of the dungeon.
※ Relic-based “Capacity +” effects do not apply to stash nodes.
