The game's been out for one day now and we're truly amazed at how well it was received. Thank you all for your great support!
Unfortunately it was pretty much inevitable that a bunch of bugs would pop up once a larger group of people start playing the game. We're working tirelessly to fix them and have now made a first update to the game.
CHANGELOG FOR 0.4.0.20
- Fixed crash on loading a save from inside the campaign under some circumstances.
- Fixed crash related to entity placement at the beginning of combat in tight spaces.
- Fixed that the game could freeze later on in a campaign when enemy factions were running out of names for new camps and fortresses they built.
- Fixed error in preloading of scripts that could cause all manner of problems.
- Fixed edge-of-screen scrolling not working correctly on the worldmap.
- Fixed quest givers sometimes not cancelling their offers to destroy a location when the location had in fact already been destroyed outside the contract.
- Fixed equipment of characters deserting the player not being equippable again by other characters.
- Fixed arrows and javelins not showing on Orc Warrior corpses.
- Changed worldmap generation for a higher chance of villages being placed.
- Changed minimum garrison of orc bases to be slightly larger.
- Changed 'Push the Advantage' perk description for clarity.
- Changed the F12 key to no longer open the command console.
A crash related to undead resurrecting may also be fixed, but as we've been unable to reproduce the problem so far we can't be sure. Please let us know if the problem persists with the updated version.
Our priority is now to fix all crashes and showstoppers and then start adding some of the features you guys requested, such as a warning popup for the loot.
