Another balance change, so leaderboards will be wiped again. Remember you can view and submit to older leaderboards by selecting the old version as a beta branch.
- Pyro Tank
- Reduced 1.1 damage buffs, size buffs are unchanged.
- Death Cap
- Slight DPS nerf.
- Finally added codex info for enemy/hazard weight classes. Typical enemies and hazards belong to a weight class. Higher-weighted enemies are generally stronger while lower-weighted enemies tend to be more numerous. In most levels, each wave will spawn one type of enemy and hazard per weight class. Enemies span 4 weight classes while hazards only have 2. Hold the "show timer" button on the enemies and hazards pages to highlight the weight class of every known entry.
- Added control option "autofire". when enabled, the hatchling will automatically shoot with primary fire all the time.
- Added control option "autofire shoot to aim". when enabled, holding the shoot button works like the aim key (stops firing) during autofire. Enabled by default.
- Added input to toggle autofire on and off. Unmapped by default.
- Most bonuses are now shown in the codex by default.
- Added more glossary entries.
- Added UI graphics for relevant glossary entries such as hearts, upgrades, xp, etc.
- The game will no longer save during sensitive gameplay (which can cause lag spikes), instead waiting for level transitions, cutscenes, or opening a menu.
- Ammo no longer spawns during the final boss final phase when you don't have a weapon.
- Swapped score multipliers for Defender and Untouchable end bonuses.
- Last patch's secret is a little tougher and I fixed a visual bug.