Dear Players,
We are an indie dev team (total newbies who forgot to post update and release announcements on Steam—oops! 😅). It’s been three days since launch, and your enthusiasm has exceeded our wildest expectations! We’ve also received tons of feedback and suggestions, so we’d like to share the bug fixes, optimizations, and upcoming content we’re working on!
🐞 BUG FIXES
Fixed visual glitches when walking on water with Aqua Shoes under certain conditions
Fixed multiple combat stack-related bugs
Fixed an issue where multiple bandits could spawn in the same spot
Fixed text overlap during pet evolution dialogues
Fixed missing red dot notification when gaining talent points in rare cases
Added missing HP Training option in the Kingdom’s Training Camp
Fixed UI display issues when pets select skills in battle
Fixed Counterattack skill not triggering under specific conditions
Fixed Bat skill "Low-Frequency Noise" not working properly
Fixed Mushroom skill’s lifesteal failing in certain scenarios
Fixed abnormal model display during formation phase
...(and more!)
✨ GAMEPLAY & QoL OPTIMIZATIONS
Removed time limits—now you can catch and train pets freely!
Increased odds of pets breeding with 2 or 3 trait points
Reduced difficulty of wild monsters in the first region
Boosted spawn rates for ultra-rare creatures across all elements
🔮 VERSION PREVIEW
Your passion (and power level) blew us away—we thought the Arcane Dark Archmage would be a tough challenge, but some of you already crushed it! 💥
So, we’re speeding up development for New Game+ (NG+)! Before July, expect a major update featuring:
✔ Legacy System (special inheritables)
✔ New mechanics, regions, items, and gear
✔ "Inferno Mode"—a brutal strategic challenge
Thank you for your support! We’ll keep polishing the game based on your feedback. Stay tuned for more!
