Gameplay
-Added a new stage expanding narrative scope and progression possibilities
-Introduced a soul system that alters gameplay loops based on player state
-Implemented a mechanic to suppress soul effects, enabling alternative strategies
-Rebalanced difficulty curve to improve pacing and challenge consistency
Cutscenes
-Added new cutscenes tied to progression and soul mechanics
-Fixed inconsistencies in cutscene playback under specific conditions
Audio
-Introduced a dynamic background music system reacting to proximity
-Improved mix and spatialization of ambient audio and voice layers
Animation
-Polished several animation cycles for player and scripted sequences
-Resolved animation syncing issues during transitions and cutscenes
Performance
-Split certain large environments into separate phases to improve performance on lower-end hardware
UI/UX
-Added contextual tips to guide players through new mechanics
Bug Fixes
-Fixed rare damage spikes and unexpected player deaths in specific scenarios
