
🌊 Public Beta Update 4: Tides & Locks 🚢
Ahoy captains! This is our biggest beta update so far. The sea now rises and falls, harbours move with it, and you can pass through locks. We've also improved ship handling, navigation, career and night visuals, and fixed a lot of bugs.
🌊 HIGHLIGHT: Real Tide System
Tides worldwide. Water levels are calculated from the scientific EOT20 tide model, so high and low tide follow real-world patterns
Tide info on the ship panel. You see the current tide level and where it's heading next
Tides are saved. The tide state is restored correctly when you load a save
Harbours that move with the tide:
Floating jetties and marina berths rise and fall with the water
Ferry docks have tide-adaptive linkspan ramps
Offshore destinations move with the tide level
Gameplay piers, marina piers and beach locations have taller piles (up to 10 m), so you can moor safely at any water level
Beacons have new 10 m concrete bases for tide changes
Ladders on piers. Piers now have ladders, so you can climb up and down at low tide, with a new climbing animation. Interacting with a ladder takes you to the player's level, and large berths have climbable big ladders
Smarter water handling. Your character uses the actual water height, so no more unwanted respawns. AI traffic boats adapt to different water levels too
🔒 HIGHLIGHT: Locks
New lock system. Enter the chamber, wait for the water to level, and continue your voyage
AI ships use locks too and pass through them properly
Tug convoys are detected. Locks recognise a ship with its tugs as one convoy
Lots of bug fixes and tuning on lock logic
🇬🇧 Dover & Folkestone
Harbour basins in Dover and Folkestone dug out, so you can berth even at low tide
Floating jetties with jetty fingers replace the old walkways in Dover, and marinas were adjusted to match
Gangways on the floating jetties are now 18 m long
Fixed wrongly scaled piers that made your character fall through
New decoration: boat trailers with motorboats and yachts, plus large tree planters
🇩🇪 Rügen
All big ferry ramps replaced with the new MK2 version, and wrong positions corrected
Fixed a bug on the marina berth
🧭 Ship Handling & Physics
New turning model. Turn performance now uses a target turning diameter and a max turn rate. No more unrealistically fast turns at low speed
Small boats turn more realistically. Updated turn values for Yacht, Rescue Small, Rescue Big, Rescue MK2, Rescue Boat, Pilot, Coast Guard, Trawler Small/Medium and Raft
Large-scale parameter tuning based on automated test loops against SOLAS requirements: crash stop, deceleration, rudder response, engine ramp-up and roll damping for many vessels (Glorious Queen, Bigwale, NorthStar, Seabound, Riptide, Deepwater, Bluefin, Seaborn and more)
New rudder response curve for softer, more natural steering on vessels like the Whiteshark
Better stop and crash-stop times for the Rescue Boat and Raft
Realistic DWT and displacement values for all ships
Tug max speed is now 12 kn
Fenders have new collision shapes, so you can scrape along a pier without getting stuck
Fixed: the training raft drifted sideways
New water mask on the Rescue Small, so no more water inside the hull
📡 Navigation & Bridge
Radar: every AIS target in range now shows as a boat icon, and the icon flashes red during a CPA warning. There's a new bearing line in North-Up mode
Autopilot: deleting the last waypoint, or all waypoints, now disconnects the autopilot with an audio cue
Docking message for container vessels: align the bridge with the dock markings
New wiper clean function, and the double reflection on rainy glass is gone (for now only on Tidebreaker)
Fixed:
Waypoints weren't created on the first map click (3D map and cockpit map)
GPS blinked on the HUD after switching to the auxiliary boat
Map tiles were missing on the cockpit map after closing the full map (M)
Cargo load didn't show on the ship panel after saving and loading
🎓 Career & Trainings
3 new missions for the next career level, with voice-over
Anchoring 1 reworked: fixed anchor controls, plus new steps on anchor status (FLOAT / GROUND / SET), paying out chain and digging in astern, all with new voice-over
New boatmaster licence ride
Night navigation training now uses the pilot boat, and the fog training is easier to follow
Career credits now scale with the ship's career level
Fishing trawlers of different sizes now have different catch limits
Level 4 trainings removed for now, the required-trainings check is fixed, and the ENI tutorial text is clearer
🌃 Night, Light & Visuals
New harbour lighting: spotlights on harbour assets and street lamps, plus lit windows on harbour buildings at night
Lights now switch on and off automatically at dusk and dawn
Nights are a bit darker, and overcast days are a bit brighter
Hot-air balloons now leave at dawn
New seamark models
Fixed:
Harbour light poles weren't visible
Ferry vehicles showed the wrong glass after loading or unloading
Big ferry dock ramps were misaligned and had a blocking edge collision
Ferry ramp and pier height adjustment didn't work correctly
🛠️ Editors
You can now install and open the Mission Editor from the editor menu
🌐 Localization
Cockpit labels now always show in English, so they display correctly in every language, including Chinese
Thank you for testing and for all your feedback! 💙 Keep it coming in our Discord.
Fair winds and following seas! ⚓
