
A major new update is now available! This build introduces significant improvements to ship handling, mooring physics, navigation, Career Mode, tutorials and overall stability.
⚓ Ship Handling & Physics
Introduced a new rudder response algorithm for more realistic steering behavior on shaft-driven vessels.
Added the new “Realistic Rudder Effects” setting to enable or disable advanced rudder behavior.
Adjusted maximum rudder angles and steering responsiveness on several vessels based on extensive sea trials.
Introduced a new side-drift reduction algorithm to improve vessel handling.
Improved engine acceleration, deceleration and crash-stop behavior.
Reworked anchor drag physics for more realistic slowing down and to prevent unintended acceleration.
Reduced Yacht fuel consumption.
🔗 Mooring & Docking
Major rework of mooring line physics, allowing more realistic line-assisted docking maneuvers and vessel rotation around mooring points.
Fixed mooring constraint attachment and movement restrictions.
Improved vessel stability while docked to prevent unintended movement.
Refueling now requires the vessel to be docked, preventing ships from sailing away with the fuel hose connected.
Improved the Docking Panel, including corrected sizing and scrolling support for vessels with many mooring points.
Improved the display of mooring line forces.
🗺️ Navigation & UI
Added an adjustable Field of View (FOV) setting, with a default of 90°.
Improved the HUD Map with vessel-follow mode, right-click panning and mouse-wheel zoom.
Clicking the HUD Map returns it to vessel-follow mode.
Fixed routes being recreated when reopening the Map Widget.
Improved AZERTY keyboard support, including throttle controls and Emergency Ahead.
Fixed localization issues in the Radio/AI Ship menus, Settings and cockpit controls.
Improved Career HUD layout and various interface elements.
Entering vessel control now starts in Bridge View.
🎓 Career, Tutorials & Missions
Added a new Collision Avoidance Tutorial, covering lookout, binocular identification, radio communication and avoiding nearby vessels.
Fixed premature objective progression in Tourist Charter missions.
Improved Pilot support Mission conditions and fixed cargo disappearing when the Pilot left the bridge.
Career Mode now saves time and weather conditions, as well as vessel data when changing ships.
Fixed issues involving the Captain during Dry Dock repairs.
🌊 World, Visuals & Ships
Added rain-on-glass effects for first test vessel (coast guard), available on High and Epic graphics settings.
Improved bridge consoles, cockpit elements and vessel collision meshes.
Updated Yacht textures and appearance.
Improved harbor depths at Dunkirk, Calais and Boulogne-sur-Mer.
Various scenery improvements around Ralswiek, Stralsund, Thiessow, Vitte and Sassnitz.
Adjusted Folding Bridge interaction distance.
Removed several misplaced or duplicate scenery objects.
⚙️ Stability & Performance
Improved AI ship and buoy spawning during heavy level streaming. Physics now activates only after vessels and buoys have been correctly positioned.
Improved AI vessel registration timing for missions and binocular identification.
Improved external browser handling to reduce potential crashes.
Various additional bug fixes and stability improvements.
