Patch Notes v0.8.0.9
Playable Characters Buffs
One of Shion's unique abilities, 'Upon entering the dungeon, enemy HP is halved for the first two battles,' now applies to every floor.
Adjusted to compensate for lacking distinct traits compared to other characters, while keeping the game's core systems intact as a default character.
Specifically intended to reduce the pressure of stronger mobs when entering next floor after a boss fight.
One of Xiurong's unique abilities, 'In addition to the original effects of all targetable Consumable Items,' now applies 5 stacks of【Weak】(-10% damage per stack).
When an enemy prepares a powerful attack, use an item to halve their attack and deliver a counter-kick with your remaining Shield!
Artifacts Buffs
Over 20 Rare and Legend tier artifacts have been buffed.
Some Normal tier artifacts have also received buffs.
Mob Balancing
Some mob party compositions have been modified or newly added.
The HP and Attack of mobs in later stages (like Floors 2 and 3) have been nerfed, especially those dealing high damage. (example: The Officer's 60 damage attack is now 30.)
Mobs that were relatively weak compared to others on the same floor have been slightly buffed. (example: Thief, Evolving Monster series, Bunny series)
Intended to smooth out the difficulty spike caused by higher-tier monsters appearing immediately after entering a new floor. As this might make the game feel easier for experienced players or when using meta builds, we plan to add various difficulty options through future content like an Endless Run, Challenges or adding more diverse mob party compositions.
And Some Bug Fixes..!
Patch Notes v0.8.0.10
Updated missing or outdated artifact and event descriptions.
Fixed a bug where Cross Counter wouldn't trigger against certain mobs.
Other bug fixes.