Stories of Somnia has reached 10,000 wishlists!
I am so excited to say that we've reached 10k! Thank you all for the support, especially those of you helping make the game better by promoting it, breaking it, or just giving me a morale boost and telling me what you thought of the game :)
Also, here's a final bugfix/QoL cleanup build of the demo before I head into full production for the game. Here's a list of everything that's changed:
Tweaks/Quality of Life
Added Controller Vibration slider in options menu
Bumped up bond values with dreamkin companions so you'll get new abilities quicker
Whisperwalker is no longer used up when you tempo block an attack
Made the jumping puzzle in Lullaby Express slightly easier, especially the chandelier jump
Improved responsiveness during loading screens and improved loading times with caching
Made 'Skip Cutscene' the second option in pause menus to prevent misclicks
Current Glimmer count now shows in front of Glimmer doors
Added Glimmer chest in Bellhop Tower area so you can immediately use the Bellhop Charm
Added hidden item in Bellhop area so you immediately have a use for the Bellhop Charm
Added a hint so players are less likely to miss the Heart Tree dream fountain by Twinroots room
Changed sequence of events to help players remember how to find the moving grass platform in Heart Tree
Added a symbol for a recall puzzle in Heart Tree to help make it clearer
Now the game will hide redundant status info on portrait during combat
Made icons for statuses larger and more prominent
Cleaned up the sliders in the options menu and fixed some UI overlap when selecting
Added camera collision to Hotus's House
In Gloam Gauntlet, Dream Flowers now start at 30 and increase by 10 for each purchase
Added a piano bench to the piano in Lullaby Express
Updated footstep sounds in some locations to better match material
Added a couple new icons and a "Leave a Review" button to menus
Updated debug command GUI with command history using arrow keys (up/down)
Definitely didn't forget to add Zelda to inspiring games credits
lil' secret?
Bugfixes
Fixed an unintentional skip with Soulstitch that skipped the boss area
Fixed bug with Embervore applying to yourself and causing a ridiculous amount of damage
Removed drop-down platform in Heart Tree that could "brain soft-lock" you before you knew how to use Soulstitch fully
Fixed disabling tutorials bug in Gloam Gauntlet
Fixed version migration from previous saves to support 1.0.0+
Fixed a couple spots where you can get stuck on geometry
Fixed framerate-dependent cursor issue that caused problems with certain GPUs or integrated graphics
Fixed edge cases for camera shake — should now encompass any shaking involving the camera and modify shake intensity properly
Fixed depth perception challenges by adding an invisible helping wall in Nightmare Room
Fixed breakable fences being breakable by jumping at the right angle
Fixed a few bugs with certain controllers not working with the vibration function
Fixed save resource not generating an options file if options are never touched
Fixed dialogue bubble position issue on certain resolutions
Fixed bug with item reveal being distorted due to the chest's orientation
Fixed default dialogue speed issue
Fixed audio discrepancy on first boot
Waterfall no longer ear hurty
Changed condition of combat dialogue cutscenes to consider if the entity is dying — no more ghost dialogue in Twinroots room
As always, if you have any feedback, want a community to be a part of, or just want to see more updates for the game, check out our Discord!
