Greetings builders,
Today’s update focuses mainly on bug fixes and a few gameplay consistency improvements:
- Technologies giving x-Productivity such as Frugality or Offerings trigger after Science now
- Fixes treasure chamber buffing the wrong technology
- Fixes Overexploitation not multiplying goods for resource upgrades
- Fixes pirates granting Luxury-cards in runs without luxuries
- Fixes Short Nights not giving back the reduced action
- Fixes the warning message when buying technologies while already at the maximum amount with more than 5 technology slots
- Fixes Lucky Charms not always drawing the correct card
- Fixes an issue with submitting scores to the steam leaderboards
Happy gaming!