It is time for for Interstellar Rift to enter the nuclear age. Up until now you had to power your vessels using clean hydrogen and solar power. While this power source is fine for smaller ships, some of you have a tendency to go a bit beyond the scope of what is possible and efficient.
Introducing the nuclear reactor!
this massive new device will output much more power and require comparatively less fuel over a longer period of time. That said it is a device that requires maintenance. The reactor requires multiple resources in order to function such as heat sinks, turbines, and reactor fuel in the form of uranium or plutonium.
But wait there is more! In addition to the nuclear reactor we also have added the Tech 3 engine. This massive engine is designed to function with the Nuclear reactor and propel ships carrying a nuclear reactor. The T3 engine is capable of being powered by regular power sources but it will require a lot of hydrogen generators and fuel.
To support the nuclear reactor we have added a grand total of 18 new resources. Including lead, uranium, plutonium, aluminium and several others that are unique for the reactor.
This patch will be applied to the default branch of the game as soon as we are happy with the new balance changes, and eliminate any bugs that might be found over the next couple of days.
As always, we’d appreciate any feedback you’re willing to provide it will only help us make the game better. For the full patch notes see here:
http://steamcommunity.com/app/363360/discussions/4/135507855755580784/
Please leave your feedback about this patch here, or in the patch notes thread.
Instructions on how to join the experimental branch can be found here:
http://steamcommunity.com/app/363360/discussions/4/350542145693906320/
Thank you all for playing and see you star side!
-The Split Polygon Team
