FUNCTIONALITIES
- procedural space, now generates a stream of asteroid fields and stations with more to come
- chunk loading in space, now unloads ships, stations and other stellar objects after a certain distance
- added transponder module to the ship editor (prop edit mode > systems), allows players to set a message and broadcast it for up to 150km
- added new sensor tab to terminals (early work in progress)
- reworked secondary cockpit screens to allow for easy engine on/off toggle and overview
- added new resource, steel, put iron and carbon in the refinery (2 iron for every 1 carbon) to make steel. steel is used in many higher tech devices
- added carbon to most asteroids as a secondary or third resource
- added medium power cell, (model previously named shield capacitor), holds up to 50k power to discharge at once (old device needs to be replaced in ships will not automatically work)
- rebalanced some engines, class 3 engine from 75k thrust to 65k, tech 2 class 1 from 2 million to 2.75 million thrust
- reworked admin commands, no longer use quotation marks, an example of a command would now be "/give playername RT_Iron 1337"
- paste now works in chat, added cursor (no selecting or copy (yet))
- teleporter list is now sorted on distance
GRAPHICS
- added 4k resolution options
- added marker to spawn
BUGFIXES
- server now returns resources to players when the world is rebuilt. resources are added to vault
- ships without a device file can now be loaded
KNOWN ISSUES
- refineries may leave crates floating in mid-air
- exterior editor might freeze on extreme amounts of exterior tiles
- an enormous ghost version of ships might appear, relogging will fix this
