FUNCTIONALITIES
- added automation slots to extractor, salvager, refinery, 3D printer, and assembler
- added new buttons to extractor, salvager, refinery, 3D printer, and assembler GUI to enable automation
- added new cartridges:
- Automation Cartridge: Extraction
- Resource Cost: 10 silicon, 10 gold, 10 silver
- Durability: 12 Hours
- Can be used in Extractor and Salvager
- Automation Cartridge: Processing
- Resource Cost: 10 silicon, 10 gold, 10 silver
- Durability: 12 Hours
- Can be used in Refinery and Assembling Machine
- Automation Cartridge: Printing
- Resource Cost: 10 silicon, 10 gold, 10 silver
- Durability: 12 Hours
- Can be used in 3D Printer
- ship editor exterior resource cost no longer updates when in interior mode (should fix some editor lag spikes)
- added button to editor with which the player can update them manually
- paint colour icon in the editor is now also a button to get into paint mode
- Added on screen message + Timer when the game desyncs.
BALANCE
- increased Logicorp Chem plant spawn rate to double the original
- increased S3 Defense Point spawn rate to double the original
- buffed hydrogen so 1 game tick now uses 0.125 hydrogen in the TI hydrogen generator, and 0.1 in the TII hydrogen generator (used to be 0.5 and 0.4)
- fixed missions reward for supply hydropex mission
- increased power output of HSC Excavator
- added vault to HSC Industrial Complex main chamber (will only show up after rebuild option 2 is used)
- increased range of Salvager from 500m to 1000m
BUG FIXES
- players are now saved properly when a rebuild moves their ships to the storeOtron
- fixed some instances where starter system would not be regenerated when it can't be loaded
- made some changes to logout handling, should prevent players to be saved on no ship
- fixed bug where credit rewards would be given to the crew owner instead of crew members
- fixed bug where crews would internally split into two identical crews when a player relogs (this should fix crew vaults and several other crew issues, might cause some resource duplication in the process of being converted to the new system)
- fixed bug where tutorial would not show "Press Tab to open GRIP message"
- fixed bug where cartridges in hand would not show walking animation
- fixed bug where ship destruction mail would not be sent when owner was on ship
- fixed bug where game would crash when opening map
- fixed bug where game would crash when opening invalid system in holo table
- fixed bug where game would crash if target ship was destroyed while their stats screen was displaying
- fixed bug where game would crash if target drone was destroyed while their stats screen was displaying
- fixed bug where game would crash when a non-existing channel was selected in chat
- fixed bug where game would crash if refinery received invalid resource
- fixed bug where game would sometimes crash if a prop with multiple sub-props was selected
- fixed bug where metadata could be saved incorrectly when loading a capitalized save. (causing system references not to be deleted and potentially increase rebuild version)
- fixed bug where additional spawn rules of mission entities wouldn't do the same thing as normal spawn rules
- fixed bug where server would crash if on incorrect client input in the extractor
- fixed bug where a player's ship could be deleted in a rebuild under certain conditions
NOTES
- Servers will need to be updated and restarted. Server's and saves can be rebuilt using rebuild option 2 if a vault is desired on the HSC industrial hub main chamber
