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Patch notes for Interstellar Rift 1.0.4.00

BUG FIXES

  • Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join
  • Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)
  • Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted
  • Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long
  • Reduced memory usage caused by loading entities (f.e. when rifting)
  • Fixed objective summary in "Repair door" step of the repair tutorial
  • Fixed a case where a system would fail to save
  • Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems")
  • Fixed DeviceStateLoader threads sometimes crashing
  • Fixed crash when attempting to mine certain asteroids
  • Fixed crash on startup if the game is unable to determine what the current display mode is
  • Removed unused models that were causing failed texture loads when they were cached

CHANGES

  • Extensive code changes to allow for cross-play between stores and easier porting to other stores

NOTES

  • Servers need to be updated


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