FUNCTIONALITIES
- added disabled state, this happens when a ship reaches 0 armor, but still has hull hit points. Once the hull has been repaired and the armor gens have come online again the ship becomes movable again
- hacking can no longer be done through shields, they need to be down before a connection can be made (warp hacking still works)
- armor generator now has a 5 minute charge up time when switched from weapon groups or when added to a cpu
- universe generator random seed in server settings
- added new tutorials:
- Cargo & Trading
- Ship construction
- Getting a ship flight-ready
- Ship flight
- Ship Combat
- Rifting
- Mining & refining
- Tools & repair
- removed old tutorial
GRAPHICS
- updated warp shader
- added new warp charge effect
- made displays of currency use the long value instead of int so it can go above 2 billion
BALANCE
- gas clouds spawned by players should no longer be able to damage player ships in on PVE servers
- recipe of the TII heat sink now uses 35 silicon instead of 50 aluminium
- small armor generator now has 25,000 hit points instead of 10000, and a weight of 500
- medium armor generator now has 75000 hit points instead of 50000 , and a weight of 7,500
- large armor generator now has 250,000 hit points instead of 100000, and a weight of 25,000
- small shield generator now has 10,000 hit points instead of 1,000, and a weight of 500
- medium shield generator now has 30,000 hit points instead of 5,000, and a weight of 5,000
- large shield generator now has 100,000 hit points instead of 10,000, and a weight of 12,500
- standard side winder missile now does 400 damage instead of 150
- improved side winder missile now does 500 damage instead of 180
- advanced side winder missile now does 600 damage instead of 210
- railgun charge time is now 4 seconds
- railgun damage is now 200 per tick spread over 20 ticks on hit.
- point defense turrets now do 50 base damage, 50 shield damage and 0.5 % of max shield as damage per hit. Up from only 20 base damage
- deployable turret now does 30 damage instead of 20
- combat drones now do 25 base and 15 shield damage, instead of 15 base and 5 shield
- Skrill Grunts now do 50 base damage instead of 30
- Green Skrill now do 65 base instead of 50
- Red Skrill now does 0.2% percent of max shield as shield damage instead of 0.3%
- standard laser ammo now does 25 base and 35 shield damage, instead of 25 base and 10 shield
- improved laser ammo now does 30 base damage and 50 shield damage, instead of 35 base and 15 shield
- advanced laser ammo now does 40 base damage and 90 shield damage, instead of 45 base and 20 shield
- ion ammo now does 75 shield damage + 0.1%, instead of 30 base damage + 0.2%
- reduced repair costs multiplier per missing hitpoint from 25 to 8
BUG FIXES
- fixed several issues with the power transfer box
- fixed issues with the pacements of the icons in the mission list
- fixed the faction of the HydroPEX fuel trader, which could result in multiple being present at the same time
- fixed an issue with the cargo container names not showing up
- signs no longer think every tick
- fixed a bug where drones would not spawn debris on death when they had no cargo
- fixed a bug where drones would spawn resources from tiers above the one of the system they are currently in
- fixed a bug where resources are not correctly moved from the crew vault to a player vault when the crew disbands while the players are offline
- fixed an issue with collision sounds
- fixed player store when buying to a ship
- fixed footsteps not listening to volume settings
- fixed several events in the chat system not being unloaded when switching gamemodes, causing double messages
- optimize spawning debris field when a ship is destroyed (removes lag spike)
- credits can now be exited with escape
TECHNICAL
- more debug logging on shutdown
- Havok physics is no longer initialized on the server and ghost clients
- add time between baking ships (and force a garbage collection and wait longer after baking a big ship)
NOTES
- servers need to be updated and restarted
