Here, I address some nice QoL changes and as usual a list of bug fixes!
I’m still working hard on 1.1.0, but expect a few more weeks.
Quality of Life
skin selection will be persisted at save/load, and from run to run, in the class selection menu
shrines will not disappear during activation (i.e. you can no longer lose a shrine while inside of it)
Bugfixes
ghastly pulse incorrectly assigned to it’s own damage summary , moved to spectral blade
fixed null pointer if dying while planter boss is alive
optimized basic enemy check in enemy manager
updated text for Lightning Speed to be more specific
added lightning ability to opacity toggling
