Hello Lone Survivors,
IT'S RELEASE TIME!
LONE SURVIVORS IS OFFICIALY OUT AND PLAYABLE BY ANYONE AND EVERYONE WHO WAS (AROUND) $5 TO SPARE!
WOOOOOOOOOO!!!
I couldn't have done it without all the wonderful help from all my friends, family, my partner, the playtesters, the people who had early access and provided a TON of feedback, and some others I am likely forgetting. Thank you all very much for this wonderful journey.
(no bugs please)
COMPETITION!
I hope to see everyone on the leaderboards, and as a reminder we have our official competition running from now (Feb.27) for ten days (Mar.8)!
Leaderboards
Ranking
The leaderboards that determine who gets prized?
1. **Endless Dungeon**
2. **Endless Ironman**
3. **Speedrun**
I've posted about how to unlock them before, but in case you missed it:
Unlocking
1. Endless Dungeon:
Survive for 5 minutes in the Grasslands
2. Endless Ironman:
Beat the entire game once
Play Ascension 1 Grasslands
Unlock the Librarian through a side objective
Complete the Book of Ironman quest from the Librarian
At the Signpost, select 'Ironman' as the game mode!
3. Speedrun:
Beat the entire game once
Play Ascension 1 Grasslands
Unlock the Librarian through a side objective
Complete the Book of Speed quest from the Librarian
At the signpost, select Speedrun as the game mode!
May the best players win!
*NOTE: Early Access players will compete SEPARATELY from regular players, to make it fair due to progression heavily influencing gameplay*
And, without further ado, we have some patch notes to post. This is a culmination of 0.9.9-20->0.9.9-28 plus some additional fixes.
Patch Notes - v1.0.0
Achievements & Progression
Added meta upgrade 150 achievement; consolidated achievements into the shared menu.
Built out class-based progression (asc 1/2/3); class progression menu.
Fixed new achievements failing to load and lure unlocks resetting; updated character progression achievement images.
Shrines
Fixed shrine y-sort visual issue.
Added Slot Absorption shrine (lose 1 ability slot, deal 50% more damage).
Shrine reroll/preview now shows the correct ability icon.
UI/UX
Added “Change Version” button to leaderboards.
Minor achievement menu tweaks; ability upgrade card readability fixes.
Moved classes menu start position; fixed ability icons missing at start.
Added opacity toggles for shield and lance; corrected Book of Ironman icon.
Audio
Added talking SFX.
Reduced sound overload on power-up pickup.
Gameplay & Balance
Fixed double-stacking speed buffs (minecart + pickaxe frenzy).
Halved squid tentacle persist time; reduced final boss HP outside the ship (endless).
Fixed hidden upgrades blocking 100% completion.
Tuning: ironman endless adjustments; necromancer post-asc2 visibility.
Content & Visuals
Retiled tutorial and beach maps; ongoing main map retiling; fixed hub fence.
Added miner unlock image; fixed tropical necromancer sheet typo.
Added Plant Warrior skin for select players (some EA players; playtesters)
Hide active ability button with Frog.
Systems
Ensured new achievements load correctly in exports.
Prevented lures from resetting on game launch.
What Comes Next?
I have some plans for more exciting features and additions to Lone Survivors, specifically I want to add some class-specific achievements and progression, and just more content in general.
In addition, I want to work on porting it to MacOS, and look at other platforms.
Stay tuned for future announcements on this!
