Patch v0.9.9-9: Quality of Life Improvements
This update is going to consist of mostly some nice QoL features that I think are missing, as well as continued bugfixes and (hopefully) performance improvements.
ːsummersunː QoL Additions
1. Quick Chests - in the Options menu you can now enable Quick Chests.
Quick chests makes chests skip the opening animation, and lets you just continue with the combat. See the attached gif for an idea of how it works! Personally, after ~15 minutes, I'm happy to just grab the chest and keep playing. This really helps the flow of combat, and aligns with the other systems I've made (i.e. shrines/circle of power, neither of those additions stops the flow of combat).

2. Rank + PB (Personal Best) tracking: Now, in Endless mode, you'll be able to see your current placement in the leaderboard, as well as your personal best, while you're doing the run. This will show just below the score.

I hope people get a chance to try this out, I think it will help in terms of understanding if your run is good or bad.
I made it small and transparent so it doesn't block the view of the game.
3. Scrolling Leaderboards: Controller/gamepad input can now scroll in the leaderboard with the Right Analog Stick
Bugfixes and/or Performance Improvements
- Hides the rain puddles when performance mode is on (hopefully helps performance)
- Reduced the logic for distant enemies moving towards the player
- Brought indicators in closer to the player (shouldn't be offscreen anymore)
- Shrine and CoP should spawn with an offset to the player if it's unable to find the location (rather than directly on top)
- Reduced size of floating text for better visibility late game
Main Game adjustments (won't be seen in demo; just main build)
- Circle of Power: fixed interaction with count upgrade for anvil, arrows, crossbow
- Increased delay for dungeon events (from 360 to 540 seconds)
- Fixed weakness component staying present on killed enemies resulting in it being VERY op
