“A doctrine is not mere instruction. It is an agreement between user and system, it is an architecture of trust.”
This major quality-of-life patch refines the interface between you and the world of MORTAL ADVOCATE. From interaction to navigation, from control to clarity, these changes will make your experience smoother, faster, and more readable without changing the story’s pacing or emotional weight.
🗝 New Keybindings & Controls
E to interact: No more reliance on the mouse alone. Keyboard play is now more fluid.
Space to advance dialogue: No need to click through every line, baby. Your thumb's all you need.
Left CTRL to skip cutscenes: Sometimes you’ve already lived a moment. Now you can glide on through!
🚀 Movement Enhancements
Sprint toggle: Hold Shift to move faster where it makes sense. Take it sleazy or gogogogogogo, the choice is yours!
🧠 Customization Options
Mouse sensitivity slider: Dial in exactly how fast you turn!
Dialogue speed slider: Adjust the text scroll rate to match your reading flow. Zippy or leisurely, both work!
📑 Objectives Menu
TAB opens a new Objectives overlay: Keep track of what you're doing! Subtle chirps notify you when new goals are added.
💾 Seamless Auto-Save
Automatic save on scene load: No need to remember to save! Your journey is protected.
🧭 In-Game Controls Reference
New button in the pause menu: Need a reminder? A full control cheat-sheet is right there. I promise I won't tell if you need to sneak a peek!
Thank you to everyone playing, streaming, reviewing, and sharing MORTAL ADVOCATE. These changes are based on feedback, observation, and a relentless desire to let the story breathe without the interface getting in your way.
This is The Interface Doctrine and it’s live now! Happy playing!
Love,
aliumfungus @ Fungal Works
