
Greetings, innkeepers! We’ve been hard at work refining the gameplay experience, squashing reported bugs, and smoothing out the tavern’s interface. Here are the details of the latest updates:
🛠 Bug Fixes
Save Management: Resolved an issue where reloading after a dialogue or reward popup could cause quests to reset incorrectly.
Level-Up UI: Fixed a bug that caused the Level-Up screen to hang (especially at Level 3 when spamming the ESC key).
Dishwashing Glitch: Fixed a critical bug where plates and glasses would disappear if the player walked away from the sink during the end-of-day washing animation.
Controls & Input: * Fixed the pause menu accidentally opening when pressing 'B' in Build Mode.
Resolved an issue where the Upgrade Menu unlock wouldn't trigger when using a gamepad.
Disabled player movement and menu inputs during "Beard" dialogues to prevent UI overlap.
Character Customization (thanks Sariel): Resolved a persistent issue where female characters would spawn with an unintended mustache.
This fix ensures that your visual choices carry over correctly into the game and remain consistent after saving and reloading.
Visuals & Graphics:
Corrected tooltip alignment in Build Mode.
Fixed the Sink preview to accurately match its instance.
Economy: Fixed the upgrade cost calculation (prices no longer erroneously stack with previous purchases).
Settings: Fixed the "X" icon in the settings menu not closing the window.
### 🎮 UX & Gameplay Improvements
Notification System: We’ve overhauled how on-screen messages appear. Recipe notifications now move to a side queue, keeping the center clear for major events and Level-Ups to prevent visual clutter.
Audio: Added new sound effects for the Dash and "Hot" (HoT) effects. The Dash feedback has been redesigned to feel more impactful.
Customer Flow: Rebalanced NPC behavior; customers can now enter through side doors, and arrival times are more dynamic throughout the day.
Market Interface: You can now manually increment or decrement the quantity of items when purchasing from the market or using the fermenter.
Starting Tavern: Added a fourth bench to the starting layout to help you accommodate more patrons early on.
Quest Clarity: Improved the layout and "breathing room" for quest text and added "Day" labels to time-based notifications.
### 📖 Tutorials & Information
Discovery: Added hints and pointers regarding the Cookbook and Wiki, which were previously easy to miss.
Build Mode: Added a clear notification explaining that Build Mode is only accessible when the tavern is closed.
Localization: Streamlined various dialogues for better flow and adjusted quest strings for better readability.
### 🧹 Miscellaneous
Performed a general cleanup of deprecated save files to ensure future stability.
Updated the Market page UI on startup for a cleaner look.
Thank you for your continued support and feedback. See you at the taps! 🍻
