- Improved combat system
- Attacks can now be chained into a multi-hit combo
- Parried enemies are now stunned for longer
- Counterattacking immediately after a successful parry now deals 1.5x damage (Riposte)
- Enemies now have unique sounds when hit with different weapons
- New VFX to indicate hits more clearly
- Improved map UI
- Now supports panning & zooming
- Improved Enemy AI
- Improved particle effects
- Many bugs fixed
- News and updates
- A Short Odyssey Playtest
- Combat Update
Source: Steam Community (opens in a new tab)
