As mentioned in last week's update a lot of work has been taking place enhancing the ship graphics in Pirate Sagas. The new build has landed with these improvements which include:
damaged sails, with a detrimental effect on how far you can sail per turn
flags at last, which was complicated before because the initial launch had a directly overhead view
better burning animations

Several bugs have also been addressed:
battle ending not being detected if neutral ships were present
a few minor issues with the new special attacks implemented over the last couple weeks
increased gold for plunder and treasure
And that's a wrap on month #1!
The work now is going to shift focus onto the "open world" play style, the goal here is to provide a play mode where you can travel anywhere you wish, carry goods between ports to sell, and accumulate ships through battle, maybe even romance a Governor's daughter...
This won't be able to be delivered in a single week as each of these features is a big step from the historical campaigns, but a beta branch will be set up later this month for anyone who'd like to test.
