Build #38-45 Fixes & Improvements
Build #38/39 introduces major changes to combat systems, missiles, bots, Kits, network logic, Skills, and game locations. Server optimization and fixes based on recent stress testing also continue.
CHANGELOG
1. Fixed server counter behavior and further optimized Cache cleanup.
2. Completely reworked the Kits system. Using any Kit within a specific group now triggers a shared 4/8-second Cooldown for all Kits in that group, regardless of type or tier — A / A+ / A++ / B / B+ / B++….etc.The restriction is applied separately to HP, Shield, and SP Kits.
3. Significantly reworked bot navigation. Bots now use the new Nav system, improving movement across locations and preventing them from being pushed outside valid boundaries.
4. Mob navigation has been added across all required game locations.
5. Increased the number of spawn points and turrets across game locations. Oblivion now also contains additional turrets.
6. Increased the number of active bots on locations for additional performance and load testing.
7. Improved bot distribution and movement — bots should no longer gather into a single large group.
8. Significantly reworked missile explosion logic. Explosion and damage radiuses now use the correct game scale, false landscape triggers have been reduced, and target detection has been improved.
9. Missile damage radius is now slightly larger than the activation radius. A 0.1-second delay before damage application has been added for more reliable handling of fast-moving targets.
10. Removed the additional delay when launching missiles.
11. Removed the temporary collision-disable period after missile launch.
12. Target detection interval has been reduced from 1 second to 0.1 seconds.
13. Further adjusted missile angle and flight-direction calculations, including VA behavior when attacking targets below the player.
14. Fixed missile damage against the Crystal / Crystal Battle objective.
15. UR/URB parameters have been adjusted to the correct game scale.
16. Improved the reliability of Crystal Wars creation and destruction.
17. Fixed Crystal wars remaining-time display — minutes should now be calculated and displayed correctly.
18. Further improved the Crystal indicator displayed in the corner of the screen.
19. Fixed rewards being incorrectly granted to destroyed players. The server now handles the actual HP state of characters more reliably.
20. Added player kill-count statistics.
21. Improved HP Bars and their color indication.
22. Fixed player nickname display. Name detection and attachment logic has been reworked.
23. Fixed turret target tracking — once a player has been acquired as a target, the target should no longer disappear unexpectedly.
24. Fixed speedometer behavior and added additional smoothing to reduce rapid value fluctuations.
25. Improved machine-gun Overheat indication with additional smoothing for rapidly changing heat values.
26. Active Skills are now forcibly disabled when teleporting back to the city and additionally reset when game locations are initialized.
27. Fixed Skill descriptions so they are correctly displayed in the Skills section and properly handled on the Toolbar.
28. Prepared a new Range parameter for Back Shift and U-Turn. Additional Skill logic changes are required before this parameter can fully control movement distance.
29. Fixed Kit purchase quantity processing so the selected amount is handled correctly instead of defaulting to a single pack.
30. Restored missing Collision in the central area of Oasis.
31. Fixed braking speed during B-Enter.
32. Adjusted B-Enter processing time to 2 seconds.
33. Added additional measures for unstable connections and VPN usage. Reconnection and location-transition logic has been improved to reduce cases of infinite Loading Screens.
34. Further reworked network handling when the player’s IP changes during location transitions.
35. Fixed player-list cleanup during friend searches and invitations to prevent duplicate results caused by delayed server responses.
36. Fixed text and several display elements in game shops.
37. Added real-time weapon and engine stat updates on game locations when equipment is changed.
38. Continued optimization of the firing system under heavy combat load. High volumes of simultaneous fire can still affect bot processing, and additional server-side processing and optimization are planned.
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Build #40/41
is a major update focused on server stability, game locations, bots, Crystal Battle, Skills, Kits, Mini Map, and network systems.
CHANGELOG
1. Fixed additional issues in bot logic that could generate excessive repeated requests and affect server stability.
2. Added an SP consumption restriction for Roll.
3. Fixed damage processing for the Crystal in Crystal Battle.
4. Added the core Subscriptions system. The system is ready for content expansion and further development. The bonus experience feature is already connected.
5. Started integration of the in-game FAQ system. Content can already be prepared and expanded while the in-game interface remains in development.
6. Further reworked the Bump system for more stable interaction with environmental objects and improved behavior at low FPS.
7. Updated the Mini Map and optimized player position display.
8. Updated and improved mob navigation across game locations.
9. Fixed in-game time display in the player list.
10. Added a system message when using Roll.
11. Added a system message when attempting to use a Kit that does not meet the character’s level requirement.
12. Fixed a potential crash related to damage dealt to the Crystal and its visual damage effect.
13. Improved Crystal updates in Crystal Battle — Crystal status and HP now update faster in the interface.
14. Added additional Crystal data cleanup on locations where Crystal Battle is inactive. This should prevent situations where the Crystal could spawn incorrectly or fail to appear.
15. Fully configured automatic and manual game server restarts. A complete shutdown and restart cycle takes approximately 20–30 minutes.
16. Fixed the missing experience system message after the introduction of Subscriptions.
17. Adjusted UR / URB Skill distances and radiuses to the correct game scale. The actual damage radius is also being verified against the configured parameters.
18. Fixed additional issues related to the Friends and Commonwealth systems that could affect client and server stability.
19. Increased the rendering distance for game objects and interface elements.
20. Further reworked Bump Damage for more accurate collision damage calculations.
21. Improved bot behavior and movement across game locations.
22. Added an additional network movement fix to reduce player jitter and improve the visual smoothness of other players.
23. Implemented a new location transition mechanism. If an error occurs during a transition, the system will automatically retry the connection.
24. Improved location transitions during unstable connections, IP changes, network timeouts, and other connection issues.
25. Fixed additional issues related to bot and turret HP processing.
26. Optimized Clan image loading.
27. Optimized Commonwealth / Party / Friends network updates to reduce simultaneous server requests.
28. Fixed a Mini Map issue that could reset the player-position update timer.
29. Further optimized the player-position update and display algorithm on the Mini Map.
30. Updated mob navigation across game locations with a more detailed navigation system.
31. Continued testing and adjustment of object collisions across game locations.
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Build #42/43/44/45
The new build continues major work on Crystal Battle, combat systems, turrets, missiles, Skills, shops, radar systems, player movement, and game location optimization.
CHANGELOG
1. Added a system message for Roll Cooldown.
2. Fixed Crystal Battle timer synchronization — the timer displayed in the corner of the interface now more accurately matches the actual event time.
3. Improved Skill handling when the player does not have enough SP. The Skill should no longer activate, and the corresponding system message is displayed.
4. Connected and further improved the machine-gun Overheat system. Ammunition magazine functionality has also been integrated. Overheat remains under additional testing.
5. Fixed player kill tracking — player kills should now be correctly recorded in statistics separately from bot kills.
6. Fixed an issue with turrets incorrectly appearing on game locations.
7. Reduced HP and Shield target indicators by approximately 50% for cleaner visibility during combat.
8. Further reworked Crystal Battle completion logic. Additional checks have been added for situations where the Crystal is destroyed during the final minutes of the battle.
9. Improved turret stability and behavior across game locations.
10. Fixed ammunition updates after replenishing missiles and bullets.
11. Fixed stat display in the Stats section.
12. Reworked White Chat — messages are now distributed only within the game location where they were sent.
13. Further improved the Overheat Bar for more accurate weapon heat indication.
14. Fixed shop item display — interface elements should no longer extend outside the shop boundaries.
15. Increased the Crystal HP in Crystal Battle to new max HP.
16. Further improved network movement smoothing for other players. This change requires additional live-server testing.
17. Optimized game location rendering and LOD behavior to reduce load during world streaming and movement.
18. Rebuilt mob navigation across game locations.
19. Updated ammunition behavior during location transitions. Remaining bullets and missiles should now be preserved correctly instead of being unnecessarily reset.
20. Optimized the process of entering game locations for smoother transitions and fewer visual loading artifacts.
21. Fixed items in the Others category.
22. Improved the Radar system. The base detection range is set to 6000, with additional adjustments to target loss when leaving radar range.
23. Added separate Acceleration and Braking parameters for engines. Each engine can now have its own acceleration and deceleration characteristics.
24. Further reworked the Bump system and location boundaries to prevent players from entering unintended areas.
25. Fixed a problematic area on one of the game locations that could cause a crash when entered.
26. Prepared further DEF / EVA stat configuration for the Crystal in Crystal Battle.
27. Prepared expanded bot parameters across game locations, including DEF / EVA / Probability / Pierce, allowing further configuration of bot levels and combat characteristics.
28. Continued optimization of game item image loading for faster and more stable content display.
29. Further optimized background client performance — system load is reduced while the game is minimized and restored when returning to the game.
30. Additional optimization has been performed across game locations, including Oasis, to reduce background errors and improve overall stability.
31. FAQ add
