Hello, adventurers!
We picked some hot topics from the communities, trying to answer your questions here.
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/2296121915848089189
Let’s have a look.
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Q1. I read the diary last week and think you had been polishing the features and the contents, rather than developing something new. I think it is about time for THE update. When does it come? I am so waiting!
- From the official forum and the ToL Steam community
A1. The update is coming as you are expecting. We really thank for your waiting.
As you know, we implemented the new engine and have been polishing the game, fixing the old issues and making improvements, in order to lay the new foundation. Once the basement is complete, we could create and add brand new enjoyable features!
You will see the new ToL in the PTR first, before the live release. To prepare for that, the PTR server is closed from this Friday, 30 June. When the PTR is re-opened, you can see the new game.
In fact, I am recording and making a new trailer and will upload it next week. You will find more information about the release as well as the brand new ToL world. Please come and watch the movie later.
- From Wonpary in the game design team
Q2. I was waiting for new content but no news. It’s great to polish the current game but I prefer any news about new stuff coming up. Have you got a plan for new features?
- From the official forum
A2. I know, new features would make you happy and I wish I could bring good news with this upcoming update. However, we do not want to add anything new before we make sure there is no further/possible issue if new features are added to the current system. Also, we never know what could happen if we add new features to the current system. So, polishing works.
New updates will come after we have made improvements on the old system and are ready to add new contents. Of course, we have been thinking hard about many features: It would not take ages to finish :)
- From Wonpary in the game design team
Q3. I feel it is little late you told us what was going on, still it is much better than no news. And I see the new CMs are talking to us, which makes the community much active. I hope these good changes keep going. I will be watching you, Oddone!
- From the ToL Steam community
A3. We have made you worry as we could not post any news quickly. But it will not happen again. The update work is going fine, and the CMs are doing great: We have nothing to worry about :)
More CMs who speak other non-English languages will join the team later. Plus, the game will support more languages. The game and the community will become more enjoyable.
- From Wonpary in the game design team
Q4. I read about the 3 factions. As you see in the World map, one war faction is “incontestably” dominant. Everyone wants to join the strongest faction, and it makes the PvP meaningless. Have you got any solution for this?
- From the ToL Steam community
A4. The issue in the last version, I mean in the current version on the live server now, will not appear in the new version.
The most noticeable change is that you will choose which faction to join during character creation. Also, you are not allowed to switch factions: A character will stay bound to a faction, unlike in the old system. Of course, a guild cannot switch factions, either.
Furthermore, the balancing formulae are improved. In the old system, the number of the guilds in a faction decided the balancing factor: The system could not tell the difference between a small but strong guild and a big but less strong guild. The new system, however, will count the number of the characters who are actually active in a faction and see whether the balance is biased. When a number of characters join a specific faction, the system will stop you to join the faction: it will recommend you joining another instead. This will keep a good faction balance so that the faction war always stays exciting.
- From Wonpary in the game design team
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See you in ToL!
